Indo-Nepal Students Tournament

Instructions :

  1. ISC is the platform that shall be used for game play

  2. Before sending any match request, please check that the settings are as follows:

Initial Time (minutes per game) = 24 minutes, (therefore each player gets 12 minutes)

Increment = 0

Challenge = Void

Dictionary = CSW 19 or SOWPODS (in case of Wordbiz)

Please check mark (tick) "noescape" and "rated"

Sign the fair play agreement

Make sure your setting permit you to receive match requests from opponents (check the rating range that you have permitted)

  1. Please check that the match request you receive has the above settings. In case it does not, then reject the request and coordinate with opponent to ensure that both you and the opponent are compliant. If you start a non compliant game, no rematches will be allowed and the scores from the played game will be considered.

  2. In case there is a diconnection by opponent due to power failure or network issues, click on adjourn (if its not directly visible, it would be under "actions" button on bottom right of board) and wait for the opponent to send a Resume Match request after they reconnect. In favour of sportsman spirit, avoid adjudication after few minutes but give full chance to opponent to overcome their logistical challenge.

  3. If allotted game time & overtime (1 min) runs out for a player and despite higher score, they lose the game, the game will be counted as lost as per ISC declared result. While entering the scores in result form, enter as obtained from ISC. The organisers will reassign scores manually after cross checking and the winner will receive a +1 spread, irrespective of original score.

  4. Add the opponents as buddies before game day.

  5. To see whether your opponent is online, just check the buddy list. If they are online, you will be able to see them and send them match request. This will save you a lot of messaging in whatsapp just to check whether your opponent is online to play .

  6. In case your opponent is not accepting your match request, right click on buddy name and chose "observe" or just type "observe <buddy name>" in the command line to check whether they are involved in a game already or not. If they are involved in a game, see their remaining timer and try again after the lapsed time.

  7. If you are searching for an opponent and he/she is not there prior to the allotted time, don't panic. For example, you have finished your game at 11:25 and want to start the next round with the next opponent but you cant see them online, please wait till 11:30 (scheduled time) for them to return, maybe they have gone to the washroom. After 11:30 start searching for them.

  8. Everyone needs to send their results after every round , before commencing the next round, to this google form - (removed at end of tournament)

  9. There will be a spread cap of 200 for all games

  10. The google meet link for the day is - -(removed at end of tournament)---(active 10.45 am - 4.00 pm on tournament days) (Players are expected to be on camera for the duration of the tournament with their upper body, hands and screens clearly visible on camera)

  11. Whatsapp group link - -(removed at end of tournament)--- (already active)

  12. Decision of the organisers shall be final

Last updated : 26.07.2020


Draws for Day 1 - 19th July 2020

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Draws for Day 2 - 26th July 2020

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Results at end of tournament

Please inform the organisers in case you spot any error.

See notes below table w.r.t. games won on time forefeit by opponet & spread caps

Games 1-8 played by Aarya Srinivas (India), replaced by Keshav Mahesh (India) for games 9-15.

Games won due to opponents time forfeit, spread granted +1 :

Round 8 : Nakshatra Jain (Nakshatra)
Round 11 : Yuvraj Digher (yuvraj123)

Spread capped at 200 : marked in red in the spread sheet below

Round wise details

Indo Nepal July 2020 round wise scores.xlsx